Inside the Fallout Universe, Gaming’s Most Surprising Television Success

The post-apocalyptic TV show is back to its platform, and it's safe to say that audiences were pleasantly surprised by the caliber of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing multiple facets of the gamer's journey.

We followed vault-dweller Lucy, attempting to do the right thing and discovering that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts doubting his cult's leadership and creates plenty of trouble in robotic power armour; and the Ghoul, a fan-favorite figure who has entirely abandoned any ethical bearings out in the irradiated wilderness.

Building Anticipation for a New Chapter

The show's first season ending disclosed crucial details about those responsible for the nuclear war that sealed a society in bomb-proof bunkers for hundreds of years. It also left several enigmas open for the upcoming chapter – and, now, hopes are much greater.

“We’ll take ‘pretty good’ – let’s get that on a poster,” quips one of the series creators.

“Heading into the first season, people were like, ‘Just don't mess it up’,” states the game director. “We’re over the moon with the reception to the show, so now people are arriving with more eagerness and different expectations.”

A New Vegas Vibe for Season Two

The upcoming season is set in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the series, even if it was somewhat buggy at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so key to that game,” notes Nolan. “That parched, blasted-out Route 66 vibe of the game is so much rewarding to incorporate into the show.”

In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators indicate that it acknowledges the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tangible quality – its creators prioritized physical models and environments were constructed, reflecting the improvised nature of the outposts in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a blue screen,” says another of the showrunners. “The whole point of an adaptation, particularly of a video game, is to feel like it’s authentic.”

In fact, virtually each creature you see on-screen is physical, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are created using practical effects, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by accomplished storytellers who are also longtime fans, alongside the game developers behind the source material. This common understanding for the world is clear in the final product.

The new batch of episodes is debuting on a weekly basis rather than as a binge-able batch, offering a different experience from the initial release. This schedule will allow for a new weekly discussion, something the showrunners themselves are eager to witness.

“It's richer, it’s larger in scale, it’s funnier, it has a lot of surprises,” teases the game director. “I am excited to seeing what people think.”

Melody Nelson
Melody Nelson

A German gaming analyst with over a decade of experience in online casino reviews and regulatory compliance.